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£10.99
Artificial intelligence is rapidly dominating every aspect of our modern lives influencing the news we consume, whether we get a mortgage, and even which friends wish us happy birthday. But as algorithms make ever more decisions on our behalf, how do we ensure they do what we want? And fairly? This conundrum – dubbed ‘The Alignment Problem’ by experts – is the subject of this book. From the AI program which cheats at computer games to the sexist algorithm behind Google Translate, Brian Christian explains how, as AI develops, we rapidly approach a collision between artificial intelligence and ethics.
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£10.99
Today Google and Facebook receive 90% of the world’s news ad-spending. Amazon takes half of all ecommerce in the US. Google and Apple operating systems run on all but 1% of cell phones globally. And 80% of corporate wealth is now held by 10% of companies – not the GEs and Toyotas of this world, but the digital titans. In this book, Financial Times global business columnist Rana Foroohar documents how Big Tech lost its soul – and became the new Wall Street. Through her skilled reporting and unparalleled access – won through nearly 30 years covering business and technology – she shows the true extent to which the ‘Faang’s (Facebook, Apple, Amazon, Netflix and Google) crush or absorb any potential competitors, hijack our personal data and mental space and offshore their exorbitant profits.
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£9.99
When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world – first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games. In this, his first book, he journeys through the history and development of video games – from Turing’s chess machine to mass multiplayer online games like World of Warcraft – via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games – why we do it, and what they really mean to us. At the same time, ‘Lost in a Good Game’ is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.